Tuesday, March 12, 2013

Far Cry 2

I'm not going to go with my normal format for reviewing games this time. Why? Because I couldn't actually bring myself to finish Far Cry 2, or as I now refer to it, African Driving Simulator. I played nearly 5 hours of the game, and I'll guarantee 4 of those were driving back and forth long distances to get a new mission to drive all the way back.

I'm not usually for quick travel in an open world game like this. It ruins the experience. I love to travel the frozen wastes of Skyrim on foot or horseback exploring the wilderness. And that is the real problem with Far Cry 2's lack of quick travel. There is nothing, I repeat, NOTHING of interest between the two destinations you've been assigned to go. A couple outposts with 4 or 5 guards, but absolutely no reason to kill them when it's easier to drive past. And then you drive more..and more..

Everything else in this game is passable or good. I love the fact that some of the guns you pick up from the poor combatants of this African nation are rusted and liable to jam. The missions I played were enjoyable and usually had different ways to finish. The actual gun play is alright, and if it weren't for the human bullet sponges, it would have been good. The story, well, it's basically non existent and pretty awful, but the other things make that an acceptable thing in a game more about the shooting.

If you enjoy driving around for most of your gaming experience, play Far Cry 2. If you actually want to play a game that involves more than scenic road trips, try it's successor, Far Cry 3. It's essentially the same concept, except better in every way. I don't even use the fast travel in 3 because there are actually things to do in between the two destinations. FC2 really missed out because it could have been at the very least, a passable game that you could enjoy for a while. What you get instead of a fun, open world shooter, is this.

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Next game, hopefully it's not a tragedy like FC2, is..
Scribblenauts Unlimited - $29.99

I've played it a bit when I bought it, but got distracted by something. Time to finish it.

Also, anybody who is on the fence about buying the new Tomb Raider, I played through and beat it over the last couple days, and I must say, I'm pleasantly surprised. It takes what's good about a game like Uncharted, and makes the shooting actually fun. If you enjoyed Uncharted, give it a try, because it really is a great game.

Monday, March 4, 2013

Spec Ops: The Line

Spec Ops: The Line - $29.99
Time Played Before: 0 Hours
Time Played Upon Completion: Says 4 hours, but I definitely played more, so I guess it didn't register some, I would say it was more around 8 or 9.

Review

 Spec Ops: The Line is your prototypical 3rd person military cover based shooter when you first start playing, but once you delve into the story and play the game through, things change. I've never really been so emotionally touched by a video game before. Spec Ops really makes you think about the things you are doing, and why you are doing them.\


 Now, the game play is nothing special. It really is the prototypical 3rd person shooter. It does nothing spectacular to further the genre in this aspect. Now, I'm not saying that the game play is bad, its just not great. It plays well enough for you to not get frustrated and quit, but again, breaks no barriers. Only thing that is slightly different, but its been done before, is telling your squad to fire upon certain enemies. Other than that, you take cover, shoot enemies, pick up weapons, grenades, and ammo, use turrets, all the usual things in these games. But this really isn't why you should be playing this game. It's all about the story.


Now, I really can't explain all that much about the story without completely spoiling everything. Basically, you are the leader of a squad of three delta force boys, heading into Dubai after what appears to be a sort of natural disaster in the form of a giant sand storm that has buried much of the city. A battalion went in, under the leadership of a man you knew from Kabul, and all communication with them was lost, you're to find  the survivors and evacuate them. Except the 33rd battalion doesn't want to leave, they've taken control it seems and have declared martial law. Now you head toward the man you knew, Conrad, to find out what is going on, with American soldiers, your own brothers, trying to kill you.


It really sounds like the typical military shooter eh? Well, that really is the base of the story, but as you continue through, things are really what they seem. Choices must be made, civilians sometimes need to be let die to save somebody, or vice-verse. Some are easy choices, some make you think. It's not until the end that you really see the culmination of these decisions you've made. The people you've killed. It shows the horrors of war without any censorship, without you entering the battlefield. And it screws with you. Loading screens ask you questions like: Do you even remember why you came here? Or it tells you that you're still a good person.


As I said, at the end, I really couldn't grip what had really happened. I know in my head what happened, but layers upon layers of story still remain. Plenty of threads out there try to decipher exactly what occurs throughout the game, but it's really what you make of it when you play it. I just know, I doubt I will every feel the same when I play any military shooter.


I played with a xbox controller, as I usually do with 3rd person games, and it controlled well. If you've played games like the Gears of War series or the Uncharted series (interesting enough, you're character is the same actor as the one who plays Drake) you will instantly be able to dominate the battlefield.


Graphics are good. I ran on completely ultra max settings, and it looked quite pretty. Dust jumps up and blinds enemies (or yourself) when grenades explode and chips of plaster come up when you hit the wall next to your enemy. While much of the pallet is sand, it still makes it look good. Sound was also great. Guns fired with booming sound and explosions really shook my sub woofer.


Final Verdict

Gameplay: 6/10
Graphics: 8/10
Sound: 8/10
Story: 9/10
Replay: 7/10

Overall: 8/10

Don't be turned away if you play it for a while because of the game play. You may feel like you can play a better 3rd person shooter elsewhere, and game play wise, you will be completely correct. But once you get into it and to the end, you'll know you've experienced something very different. And let me tell you, it was a breath of fresh air from the genre of military shooter. Even knowing that this is a game and a fictional story, you'll feel emotionally invested and by the end, usually feel bad, in a good way. A game that makes you really think, is a very good thing.

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The next game I'll be playing through will be:
Far Cry 2 - $9.99

I know it is far different than it's predecessor, more of an open world shooter as compared to the linear game of the first one. Heard good and bad things, but I'll judge it all by myself. Update in a few days.

Sunday, February 10, 2013

The Void and a new roll

It's been a long time. Between work and essentially changing careers, I've had to find and scrounge for time to play The Void. Problem is, I can't play it.

I don't know why The Void hates me. But it just won't let me run it. I've troubleshoot, I've tried work arounds, and nothing. It allows me to play for about 30 seconds and instantly quits, with no crash or error to speak of. I've been trying to get this game running on and off for almost a week and a half now, and I've given up.

I wanted to play this game, it seemed interesting enough. Something different from the typical FPS and action games, but alas, it was not meant to be.

While it would be silly for me to promote a game that didn't actually run on my PC, the fact is, it does have favorable reviews, from both critics and players. So if you have The Void sitting around, give it a try. Hopefully it will go better for you than it did me.

So the next spin I suppose, and hope that this one fares better than the last..
Spec Ops: The Line - $29.99

I bought this during the winter sale. Heard it was a pretty much standard 3rd person shooter, and you played it more for the story and the horrors of war. We shall see.

Tuesday, January 29, 2013

Grotesque Tactics and a new game

This has been overdue, but work has got me running all over the place and working late for the last week, so I haven't had a lot of time to sit down and really finish this game, so apologies.

Grotesque Tactics: Evil Heroes $9.99
Time played before: 0 Hours
Time played upon Completion: 8 Hours

Review

Grotesque Tactics: Evil Heroes (GT:EH) is a good game for what it is, a satire on the RPG genre, but it fails to execute in necessary areas at times. While it gets a good many things right, the simplistic nature of combat with very little tactics involved, contrary to its name, make playing it stale very quickly.

To start with the good, the story and dialog are good. GT:EH takes from RPGs the most cliche and predictable elements, and gives them a twist. You have the brooding, emo hero, who near the beginning of the story is going to off himself via some carnivorous mushrooms. That is until the greatest hero the world has known, Holy Avatar, stops him to fight against the Dark Church and their leader, the Mother of God. You go along, getting new party members, from scantily clad maidens pining for the Avatar to a goblin thief and goth vampire. There are some witty humor in the dialog by some characters, but others seem to grate on you a bit. Predictable plot twists are made abundant to make sure to drive home the fact of parody.


As for the gameplay, I really enjoyed it for the first hour or two. After that, the repetitive nature of the game began to drive down the playability. You're sent to different areas from a central hub town, with a book full of quests to do usually, and wipe out enemies and finding loot along the way. The problem doesn't lie here, it is really with the combat and progression of characters. When you come close enough to an enemy, the battle begins. You move along squares and attack enemies in turn based style, and that is it. Each character only has their regular attack and two special skills, which unlock at 4 and 8. There are really no tactics involved in this game. Keep the archer maidens and your healing angel back from the fray, and move your melee fighters in for the kills. Sure there are bushes that give you more defense, but it seems like these areas are abundant enough everybody is always sitting in one. I suppose the simplistic design may have been the point, but really, it just ruined it for me.


Each item of loot gained is usually an upgrade unless you managed to purchase something better, but the options are limited to weapon, armor and helmet. Potions grant boons and can heal you, and that is as far as the inventory system goes.


The only tactical thing about GT:EH is the obsession meter. Each hero has a bar that when you attack or receive damage fills. After full, a type of limit break occurs. But instead of being useful, usually they tend to hinder you. The only one who is useful all the time is the main character's, who increases the attack power of allies around him. Others need to be watched carefully, or death from your own characters may come quickly. The Holy Avatar puts everybody, including allies, around him to sleep with his tales of adventure. The 3 maidens, in a rage, shoot anybody, including your own forces, that are near the Holy Avatar. The angel Angelica will beat up on any teammate because they aren't protecting the healer, the goblin blinds everybody near him and teleports away, West the barbarian goes berserk and attacks with increased AP anybody near him (seemed like it was always an ally), and the vampire predictably sucks your blood. Making sure only enemies are near the Avatar when a maiden fills her meter or the goblin is surrounded by enemies, is the only tactical decisions I ever made.

The controls are terrible to say the least. Panning the camera around the battlefield is slow and not the fluid thing I would expect. You can move either by clicking tiles or moving via wsad, but most of the time didn't go where I wanted them to. Good news is you're not stuck with your movement, if you didn't go where you intended to, or changed your mind, you're free to continue moving within your area until an attack.

Graphics are underwhelming, not surprising. The character models are squares of polygons, and enemies frequently switch out different palette to show new ones. One good feature is new equipment is actually shown on your characters, but its little improvement. Sound is the same, nothing stood out. Music is atmospheric but nothing special, and as for battles, the grunts of attacks and swiping of swords is all to be heard.

Final Verdict

Gameplay: 6/10
Graphics: 4/10
Sound: 4/10
Story: 8/10
Replay: 2/10

Overall: 6/10

GT:EH gets the story right, which is really what matters in a satire and parody. But its lackluster gameplay and poor camera and controls stop it from shining. The combat is just too simplistic for a tactics title for my taste, but I'm sure some will greatly enjoy it. If you want to enjoy a funny story and some non tactical SRPG combat, load up GT:EH, otherwise, wait until you're bored with nothing else to do.

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The next game to wipe off the backlog will be..
The Void $9.99
An interesting looking game, apparently all in game actions are done through drawing your actions and way using your own blood. Weird, but good to see something different.




Thursday, January 24, 2013

2013 is going to be good to Wii U

I'm about done with Grotesque Tactics, review should be up tomorrow at the latest.

While I don't actually own a Wii U at this moment, the news that Nintendo dropped yesterday may actually have me go pick one up.

During Nintendo's Direct broadcast, they have just made up for the last bit of lack luster start that the Wii U has endured, and will be making this coming up E3 one to watch for Nintendo fans. They have come out in 2013 swinging, dropping names like Zelda, Mario and Smash Bros. Here is an actual list of the games that Nintendo officially has announced.

A new, HD Zelda game. While it's still very early in its production stage, they made it clear they are rethinking the way Zelda is played. There will be no more dungeon order and, I'm a bit afraid about this, possibly having a multiplayer aspect to a game that has been exclusively single player for its history.


An old Zelda remake, in HD. That's right, Wind Waker is coming back. The gamecube hit will include Wii U gamepad functionality and features. Nintendo stated it would be out in August of this year. Basically created to hold us over until the above HD Zelda would be released. Upgraded graphics, lighting, and functionality with the Miiverse will be included.


New Super Smash Bros. This one is a double whammy. Both the Wii U and the 3DS will be receiving the great brawler. No word on release yet, but can't wait.

Wii U Mario Kart. Again, not much information on this one, but it has been officially confirmed.

New 3D Mario game. By the same makers of the Galaxy series and Super Mario 3D land. If you're lucky enough to be visiting E3 this June, Nintendo has said that all 3 games above would be playable at it.

New Fire Emblem game, though it is a crossover with Shin Megami Tensei franchise. I've never played the latter, but the Fire Emblem series are great strategy RPG titles, and can't wait.


Yoshi's Land, with the art style of the great Kirby's Epic Yarn, is being developed for the Wii U. Going to be a 2D platformer most likely and is looking good.


The Virtual Console will be up and running this April. Both NES and SNES games will be the start, and can be purchased for around $5. If you previously bought the games on the Wii, you can unlock them for use with the game pad for about $1. Though if you have a huge library and don't feel like paying all those dollars, you can still play them in Wii mode without the features of Wii U.

The same developer that created the Xeno series, including Xenoblade Chronicles, is creating a new RPG for the Wii U. Not a lot of information can be gathered from the bit shown, but it looks pretty in HD.

Wii U Party, essentially a mini game collection. Nintendo stated that it is built to show the functionality of the Wii U gamepad, but I'm sure some of the mini games should be fun too.

Along with some Miiverse upgrades, this is the list of things to come to Nintendo. Just writing all that makes me want to go buy one, at least before Wind Waker hits. I have fond memories of that game, and playing it in beautiful HD should be great.


Tuesday, January 22, 2013

ESO Beta Signup

The play through for Grotesque Tactics is going well, but another bit of gaming news that I just stumbled upon for those interested:

Elder Scrolls Online, an MMO set in the universe of games like Morrowind and Skyrim, has just started closed beta signups for anybody to submit. The website is:

http://signup.elderscrollsonline.com/

Fill out everything that you can, as the more you fill it, the more it raises your chances to be included in the beta, at least that is what it says, who knows really.

This is the trailer that was also released.


I assume each of the 3 groups is one of the factions, facing off against monsters in some CGI bliss, and then at the end eying each other down. Below though is the actual game play footage released a bit ago.



It doesn't actually say when the beta will start up, but considering there is a release of 2013, can't imagine it could be too far off.

I for one will be playing with the Ebonheart Pact, just because it includes Argonians, which is easily my favorite race in the Elder Scrolls series. If you plan on playing, what faction do you plan to align yourself with?

Monday, January 21, 2013

Spinning the Roulette Wheel

The next game to tick off the backlog will be..
Grotesque Tactics: Evil Heroes - $9.99
An title that is essentially a satire of the entire RPG genre. As my game of choice most of the time, should be a fun little romp.

So in other gaming news, that I'm behind on as usual, Dragonborn is finally coming to the PC on February 5th. As for PS3,  no release date has been specifically placed, but apparently all 3 DLC will be coming sometime in February. Even better for PS3 users, if there can be any after this long of a delay, is each is being discounted for the first week. Though I doubt us PC users will get any for the delay of Dragonborn, but oh well.

I'm thinking I may need to level a new character, as I don't even remember where most my characters are at. Not sure as to what I should make though. Never went through really as a pure stealthy thief character, so it might be nice for a change of pace.

I've been waiting patiently for this expansion since it released on Xbox almost 2 months ago, hopefully this is the last one with a exclusivity agreement attached. It's quite a pain to keep away from all the spoilers of the game for that long while we wait.

Also, as I said, I get behind most gaming news, but this is just too cool to pass up talking about. The Oculus Rift is possibly the coolest thing I've seen in a while. I'm a little late to the party, but for those who have less time for games than I do, it's basically a device you strap over your eyes and it creates a VR display. It completely tracks your head movements, allowing you to look 360 degrees and up and down the world you're looking at.

You can order a dev kit with the unit for $300, which will be sent out in April. But if you don't plan to develop games with it, they say wait because it will essentially be a prototype of the consumer version. Currently, they plan to only release for the PC (another point for us PC gamers), but want to eventually expand it to consoles.

The following is a video that shows reporters reactions to the OR at CES. I for one, can't wait if it works this well with games.